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・ Tod Browning
・ Tod Brynan
・ Tod Bunting
・ Tod Campeau
・ Tod Carroll
・ Tod Carter
・ Tod Collins
・ Tod Davies
・ Tod Davis
・ Tod Dennehey
・ Tod Dockstader
・ Tod Eberle
・ Tod eines Schülers
・ Tod Ensign
・ Tod Fennell
Tod Frye
・ Tod Goldberg
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・ Tod Griffin
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・ Tod Highway
・ Tod Howarth
・ Tod Johnston
・ Tod Kowalczyk
・ Tod Leiweke
・ Tod Lending
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Tod Frye : ウィキペディア英語版
Tod Frye
Tod R. Frye is a computer programmer once employed by Atari, and is most notable for being charged with the home adaptation of ''Pac-Man'' for the Atari 2600 video computer system, which, while reputedly the top selling title for that system, is popularly claimed to have been a factor in both Atari Inc.'s downfall and the North American video game crash of 1983.
Following the collapse of Atari he worked at video game and computer game companies such as 3DO and Pronto Games. As of 2015 he was working as Senior Embedded Software Engineer for SunPower Corporation.
== Atari Pac-Man ==

Frye landed the 2600 ''Pac-Man'' project in early 1981. Atari had licensed the arcade games ''Defender'' and ''Pac-Man'' and while Frye preferred ''Defender'', when fellow programmer Bob Poloro got that assignment, Frye got ''Pac-Man'' by default.. Frye's landing the high-profile title did not pass without critical comment. One Atari employee wrote "Why Frye?" on the Pac-Man arcade machine contained in Atari's in-office arcade room. In response, Frye drew a horizontal line over the "Why", which means "Why not Frye" in logic notation.〔The "Once Upon Atari" video produced by (Scott West Productions ) under Howard Scott Warshaw .〕
Frye's ''Pac-Man'' port was started in May 1981, and was the most anticipated release for 1982, so marketing pressed Frye to produce the game on a very strict timetable (in the early 1980s lead times on the cartridge ROMs was several months, so the code needed to be completed in September 1981 to get the product into stores during the first quarter of 1982). Atari corporate management demanded Frye complete the game in the standard 4K ROM, despite his repeated requests that 8K of ROM be allocated.
Frye made several decisions which later proved controversial. First, he decided to support two-player gameplay, which meant memory which could otherwise be used for gameplay was instead utilized to store the game states, scores, and arrangement of pellets for two players instead of one. Second, he chose to abandon plans for a flicker-management system which would have minimized the flashing of objects. Finally, he decided to change the color scheme of the game from black and bright blue to pale blue and dark yellow. As a result, the title drew criticism, and some players complained that although the design passively resembled its arcade counterpart, it lacked in both quality control and craftsmanship.
Criticisms aside ''Pac-Man'' proved to be a stunning financial coup for Atari, and Frye reportedly received $0.10 in royalties per ''Pac-Man'' cartridge. Atari would manufacture 12 million cartridges, making Frye a millionaire in the process.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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